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I want my 2D character to fall down as chain after he dies
Hi there, I have a hierarchical 2D stickman character. His main activities such as running, jumping and crouching are provided by animations. Problem is that I cant make general animation for death because player can be in many different places with different colliders surrounding him when he dies, so I want him when his hp reaches 0 to just fall like a chain or something like that...I thought it could by possible with hinge joints but I have no idea how... Thx in advance, Tom.
Answer by Nebukam · Apr 29, 2018 at 03:03 PM
Here's what you're looking for : https://answers.unity.com/questions/1287258/how-to-make-an-enemy-ragdoll-on-death.html
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