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This question was closed Sep 22, 2013 at 07:01 AM by Fattie for the following reason:

The question is answered, right answer was accepted

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Question by haim96 · Sep 21, 2013 at 09:25 PM · movementperformancecoroutineupdatetutorial

using coroutines for move objects - performance.

Hello all!

i watched the latest tutorial video about coroutines. i couldn't understand from the movie if using coroutines give me any performance benefits. my player is an airplane that have constant move. the movement created in update function. will i gain performance if i use coroutine for this somehow? i'm targeting the game for mobile platforms.

thanks,

Haim.

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avatar image robertbu · Sep 22, 2013 at 01:09 AM 0
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I remember reading a post awhile back (which I cannot find) that indicated that coroutines were a bit more efficient than Update() and that InvokeRepeating() was a bit more efficient than coroutines. But the differences between the three is slight.

avatar image audibles · Oct 30, 2013 at 09:08 AM 0
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http://forum.unity3d.com/threads/67856-Coroutines-vs-Update If this is the post you're thinking of, it shows that the Update() function is pretty significantly slower.

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Answer by Fattie · Sep 22, 2013 at 07:01 AM

There's no difference. It's totally irrelevant.

the precise answer would depend on your exact project. To see any difference, you would have to carefully build a project that does the thing in question literally 1000s of times t once to try to tease out a difference. The only way to see the precise answer is to simply open the profiler (hit apple-7).

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avatar image haim96 · Sep 22, 2013 at 04:32 PM 0
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Thanks for the answer!

i thought only i can close my questions...

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