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Weird black overlay(look like shadow) in WebGL build
When I build my project to WebGL I got this weird looking blob of shadow that change depend on camera position, this does not happen in the Editor. ? ?
Hey, just wondering if you found a solution for this? I'm experiencing similar black shadow geometry artifact thingies.
this is a 2 year old post, i dont think hes going to respond...
I never did. $$anonymous$$aybe they fixed this in newer Unity version?
That is actually look like shadow.
1: possible light setup problem.
2:Custom Shader didnt support webgl
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