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Question by Trollvahkiin · Sep 20, 2013 at 09:34 PM · componentdisable

How to find a component and disable it from another objects script?

Hey,

so how could I disable a Camera on an object when the script which disables it is in another object.

 #pragma strict
 
 var failSound : AudioClip;
 
 function OnTriggerEnter(col : Collider)
 {
     if (col.tag == "Player")
     {
         audio.PlayOneShot(failSound);
         print("Dead");
         GetComponent(Camera).enabled = false;
     }
     else
     {
         GetComponent(Camera).enabled = true;
     }
 }
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Answer by getyour411 · Sep 20, 2013 at 09:42 PM

Like this

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avatar image Trollvahkiin · Sep 20, 2013 at 09:50 PM 0
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I'm not trying to access a script on another object but a component like a camera.

avatar image getyour411 · Sep 20, 2013 at 09:57 PM 0
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https://www.google.com/search?q=unity+access+component+on+a+different+gameobject+from+a+script

avatar image GreatCorn · Nov 16, 2017 at 12:08 PM 0
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This is an answer section, not a "link-to-google-search" section.

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Answer by Dragate · Nov 16, 2017 at 12:25 PM

You can search for components with

  • FindObjectOfType() (if you know there's only one of that type, so it'll return that)

  • FindObjectsOfType() (to get multiple components of that type and search through them)

Note: Like GameObject.Find(), it is an expensive function.


Specifically, for main or any other (check the static properties in the docs linked) camera you could easily disable like this:

 Camera.main.enabled = false;

This is way better (performance-wise) than FindObjectOfType() assuming you're interested in camera components only.


  • https://docs.unity3d.com/ScriptReference/Object.html

  • https://docs.unity3d.com/ScriptReference/Camera.html

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