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Question by Deathpyre · Jun 30, 2014 at 05:22 AM · guibuildtestingguiskin

GUI Skin not included when built

Hey everyone, I have recently been building my game to give to other people for testing, and I have a script that has a GUI Skin that is passed in through the editor and used for a menu. When I build the project and play it the GUI Skin is not applied to the menu like it is inside Unity. Anyone got some ideas?

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Answer by Nikola-B · Jun 30, 2014 at 06:59 AM

Unity only includes assets (likes skins for instance) that are referenced in a scene when your a creating a build. In order to tell Unity that you want certain assets to be included because you are planning on loading those at runtime, they must be contained in a folder named Resources.

http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html

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avatar image Deathpyre · Jul 02, 2014 at 07:33 PM 0
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Seems very strange that they do that for only certain things like this GUI Skin, but thank you because it worked. Also to sum up the changes for anyone reading: Put the GUI skin in a folder you make called Resources, then use something like the following in your code: skin = Resources.Load("Selection GUISkin");

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