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Question by CubePhysics · May 27, 2015 at 10:47 PM · androidphysicsmousetouchdrag

Ragdoll 2D character controller help

I need my character in my game to move in a strange way. I want my character to move and follow the mouse position so like its a drag a drop sort of movement but there should be some bit of drag so the character isnt fully under the mouse position. I already have a 2D rigidbody under the character so there is already physics.

     void Update () {
     
         if (inGame == true) {
 
             if (Input.GetMouseButtonDown (0)) {
                 
                 Vector2 playerPosition = Input.mousePosition;
                 playerPosition = Camera.main.ScreenToWorldPoint (playerPosition);
                 transform.position = playerPosition;
             }
     
         } else {
         }
     }

All my current code does change the characters position statically where the mouse is every time its clicked instead of it being dragged around with a bit of drag (physics) in it. How do i do write this?

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avatar image CubePhysics · May 28, 2015 at 08:58 PM 0
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Can someone please help me?

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