- Home /
Question by
Maria Chernykh · Dec 23, 2013 at 11:29 AM ·
mecanimik
Mecanim ik + musles
Hello, I'm using Mecanim in Unity 4.3.0f4. I have humanoid rig with adjusted musle settings (for example, no more than 40 degrees left-right spine twist). Also I am using Mecanim IK (Animator.SetLookAtWeight + Animator.SetLookAtPosition). IK function doesn't respect muscle settings: it easily rotates charachter up to 360 degrees. Is it normal scenario or a bug?
Comment
Best Answer
Answer by Maria Chernykh · Jan 11, 2014 at 09:09 AM
Update. I wrote to support and their answer was that it's a normal behaviour.
Your answer
Follow this Question
Related Questions
Mecanim control individual muscles 0 Answers
Using SetIKPosition the final hand position is offset from target 2 Answers
Creating an IK rig to bake into Mecanim 0 Answers
Mecanim ik curve 0 Answers
Mecanim IK Foot Rotation 2 Answers