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Question by justin_iSO · Sep 19, 2013 at 08:54 PM · iosxmlfilestream

Filestream for XMLReader not working on iOS

So I have a local XML file that I need to read and it works fine in the editor. However, it does not work on iOS.

I have the XML document in the StreamingAssets folder.

I create a file stream via:

 stream = new FileStream (System.IO.Path.Combine(Application.streamingAssetsPath, "DrawerData.xml"), FileMode.Open);

Then I pass the stream to a method to parse the XML which starts like that:

         void ReadXML (Stream stream)
         {
         XmlReaderSettings settings = new XmlReaderSettings ();
         using (XmlReader reader = XmlReader.Create(stream, settings)) {
                           //Parsing here ....
                 }
          }
 
 

This works great in the editor however when I try to run on iPad xcode spits this out:

UnauthorizedAccessException: Access to the path "/var/mobile/Applications/355AAD36-FA10-442B-9BE3-0CC5BE938717/Appname.app/Data/Raw/DrawerData.xml" is denied.

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avatar image ShadoX · Sep 20, 2013 at 08:04 AM 0
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Have you tried using http://docs.unity3d.com/Documentation/ScriptReference/Application-persistentDataPath.html ?

avatar image justin_iSO · Sep 20, 2013 at 02:18 PM 0
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Thanks for the reply.

I ended up getting it to work by saving the X$$anonymous$$L as a .txt file.

Then read it in as a TextAsset.

Then ins$$anonymous$$d of using a filestream I used a $$anonymous$$emoryStream on the textAsset.bytes.

The remainder of the code worked as is!

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Answer by justin_iSO · Sep 20, 2013 at 02:18 PM

See comments above and use this:

http://answers.unity3d.com/questions/132753/how-do-i-read-xml-on-iphone.html

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