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Question by Bryan 4 · Mar 23, 2011 at 09:30 PM · rotationphysicsboxcolliderpoint

Applying a rotation to a point?

I'm currently working with BoxCollider.bounds.Contains(), however noticed in the documentation it deals only with AABB. Yet my box itself is rotated. Therefore I'm translating my test point into the boxes world space with point - box.center; However would I still need to apply the rotation to the point, and if so how would I accomplish that. (box.transform.rotation gives a quaternion)

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Answer by Mike 3 · Mar 23, 2011 at 09:37 PM

You generally want transform.TransformPoint or transform.TransformDirection, probably the former

You also have transform.InverseTransformPoint for the opposite

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Answer by Eric5h5 · Mar 23, 2011 at 09:57 PM

Mesh.bounds isn't AABB, so if you use that, you don't have to translate anything.

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