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Question by lilsheep · Mar 09, 2014 at 09:46 AM · networkingnetworkviewonserializenetworkview

Proper if condition for network view

What the scrip is doing is it is setting and saving isMoving on the server.

How do I check in the if statement that the user is the right user? Because when one user moves isMoving seems to become true for all users--when I remove the && networkView.isMine then it becomes true for all users when any one user moves.

How do I check that it is true for a specific user? Any idea of how to get this right. [ I want one user to animate for all users watching it][what is happening is it is only animating for itself]

 function Update() {
 
    if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D)) {
    isMoving = true;
     }
     if (Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.D)){
   isMoving = false;
     }
 
   var child = transform.Find("knight");
   if (isMoving && networkView.isMine ){
    child.animation.Play("Walk");
   
   }
   else {
     child.animation.Play("Idle");
   }
 }

 function OnSerializeNetworkView(stream : BitStream, info : NetworkMessageInfo) {
       var _isMoving : boolean = isMoving;
       stream.Serialize(_isMoving);
   }
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