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Question by
zhao_zilong_grenoble · Apr 08, 2018 at 11:47 PM ·
iospluginnative plugin
IOS native plugin become slow in Unity
Hello everyone,
I have implemented a speech recognition code in native objective C, in this code, there is a block of code that sampling voice about every 100ms and periodically decode the voice, in the native code, everything runs fluency, but when I packaged my native code into a static library and use as a plugin in Unity, the process of sampling voice and decoding voice become slower than in native code, is there something I'm missing? any suggestion would be appreciate.
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