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Question by
tomeriksson · Feb 25, 2018 at 12:01 PM ·
variablesaccessing from any script
Get access and Flip between different variables from GameManager
I have a 6 different GameObject.
GameObject name: Axis1, Axis2, Axis3, etc.
I have an GameManager script that have all the static data for the Axis.
I create "one" script that i will put on all Axis GameObject.
The script will first check the name of the Gameobject that are attached too.
Then it will get all the axis info from GameManager.
I can create if statement to handle all the different axis. But it will repeat lot of same code.
Can I modify the line "rotationSpeedAxis = GameManager.singelton.rotationSpeedAxis1;"
So i dont need all the If statements?.
void Awake() {
NameOfGameObject = gameObject.transform.name;
if (NameOfGameObject.Contains("Axis1"))
{
rotationSpeedAxis = GameManager.singelton.rotationSpeedAxis1;
AxisCC = GameManager.singelton.Axis1CC;
}
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