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Question by alexkarak · May 29, 2019 at 06:02 AM · rigidbodyraycastgrab

Ragdoll only physics grab object

Hey guys so i am making an active ragdoll game and every script is physics based (i apply constant forces to my character parts to move them) ...so i have this grab script

  public class grab : MonoBehaviour
  {
 public GameObject item;
 public GameObject tempParent;
 private bool cangrab;
 public Transform guide;
 // Start is called before the first frame update
 void Start()
 {
     cangrab = false;
 }
 // Update is called once per frame

 void Update()
 {
     
     {

         if (Input.GetButton("grab"))
             GroundCheck();


             GetComponent<ConstantForce>().force = new Vector3(80, 10, 100);
         {
             if (cangrab == true)


                 pickup();
         }








         GetComponent<ConstantForce>().force = new Vector3(0, 0, 0) * Time.deltaTime;
                 drop();
             }

         
     }
     

     void GroundCheck()
     {
         RaycastHit hit;
         float distance = 1f;
         Vector3 dir = new Vector3(1, 1, 1);
         if (Physics.Raycast(transform.position, dir, out hit, distance) && hit.transform.tag == "interactable")
         {
             cangrab = true;
         }
         else
         {
             cangrab = false;
         }
     }
     void pickup()
     {
         item.GetComponent<Rigidbody>().useGravity = false;
         item.GetComponent<Rigidbody>().isKinematic = true;
         item.transform.position = guide.transform.position;
         item.transform.rotation = guide.transform.rotation;
         item.transform.parent = tempParent.transform;
     }
     void drop()
     {
         item.GetComponent<Rigidbody>().useGravity = true;
         item.GetComponent<Rigidbody>().isKinematic = false;
         item.transform.parent = null;
         item.transform.position = guide.transform.position;
     }
 }







But it doesnt work at all....the hand isnt moving when i press grab button (so no frces applied to it) and the item stays in place and when i am changing the transform guide to the characters hand ...when i hit play it instantly teleports to my player and rotating around like crazy! can you suggest another script without raycast(with collision maybe) or what can i do to fix this?

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