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Question by bisciasia · Mar 23, 2011 at 05:27 PM · followtarget

character controller that follow a target

hi at all. i am new in unity world ;) now i am working to behaviour of enemy in my game. i have to do a enemy (that have a character controller component) that follow a target. for do that i rotate enemy in direction on target with

characterController.LookAt(target.position) and this work great.

but after i have to move enemy in target direction. i tried to do something using function transormDirection but doesn't work following my code:

GameObject target; float speed; CharacterController character; Vector3 direction;

void Start () { speed = 0.2F; target=GameObject.Find("CubePath3"); character = GetComponent<CharacterController>(); }

// Update is called once per frame void Update () { direction = transform.TransformDirection(target.transform.position); transform.LookAt(target.transform.position); character.SimpleMove(direction*speed); }

somebody can help me? ;) thanks a lot ;)

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Answer by superventure · Mar 23, 2011 at 06:12 PM

Try this in a regular Update function

 var controller : CharacterController = GetComponent(CharacterController);
        var forward = transform.TransformDirection(Vector3.forward);
        controller.SimpleMove(forward * speed);
    transform.LookAt("player");
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avatar image superventure · Mar 23, 2011 at 06:18 PM 0
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You don't need all that stuff in start with this by the way, just the speed var and set the player var with var player:GameObject;

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