- Home /
Motionbuilder to Unity: some of my joints are twisted
This is what our animation frame looks like a third of the way through our animation in Motionbuilder and in Unity.
All of our animations seem to be having problems like this - usually in the feet. What are we doing wrong? Any ideas? Or could this be a Unity bug? I've attached the fbx.
Answer by JamieFristrom · Oct 15, 2013 at 11:24 PM
So, Unity support got back to me and pointed out:
Problem is that the character is not in a good T-Stance when configuring the Avatar.
I have made a good T-Stance at frame 0 of this file.. and the problem disappears.
I'd just like to thankyou for this. You solved a problem that I was really suffering with for a few days.
$$anonymous$$y character's foot was twisted 90 degrees despite baking the animation in max which fixed the issue I was having with the characters not animating but going into a retarded fetal position.
Because of this problem I resigned myself to using Legacy mode with root (deprecated). I really wanted to use $$anonymous$$ecanim to get the features but it was either 'nice animations' or 'corrupted animations'.
After I added the final stage of including a perfect Tpose, in 3DS$$anonymous$$ax(It can be any software), on frame 1 and setting the transition to frame 2 so that it is 'STEP' so there is no transition. After that, in $$anonymous$$ecanim, clamping the animation so that frame 1 is not included and the rest of the animation which we want is.
When I did this, I pressed play and was very happy! Now I can use $$anonymous$$ecanim thanks to your answer! THAN$$anonymous$$YOU!!!
Your answer
![](https://koobas.hobune.stream/wayback/20220613114432im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How can I set avatar's particular joint angle via script (mecanim)? 1 Answer
Not all joints rotate in Mecanim while they do have animation on them. 0 Answers
Mocap in Mecanim 0 Answers
Mapping two joints to the same node - mecanim. 1 Answer
Rigs, performace, optimize game object, expose extra transforms. Questions, questions, questions... 0 Answers