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Better LOD group control - Clamping?
Is it possible to have more control over the LODGroup component?
I have custom mesh terrain and have built LODs for each section of it. The problem is because each section is quite large, the bounds aren't working to well. I would like LOD0 to kick in when up close, but the LODGroup component kicks in at 100 percent long before the mesh is full frame. I need to have LOD1 in at 99% and so forth.
Is it possible to clamp the range for more control?
Answer by ionside · Sep 18, 2013 at 12:30 PM
OK, I found a way which is unconventional but works. If I scale the prefab larger then hit the bounds button it will bring the bounding box in. Then I scale the prefab to the original size the bounds will stay the same size in relation to it. It feels dirty, but does the job. :)
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