Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sandhillceltic · Mar 12, 2013 at 01:42 AM · javascriptvariablefast

Why are my variables not showing up?

I am writing a chemical combination game, where the player combines chemicals that they use to complete levels. I just wrote the main inventory script for the player, but when I save and exit monodev, the inspector (attached to the player) does not register my script's variables! I can see the script, but not the variables. This is the first time I have ever had this problem.

This is my script-

 var oxygennumber = 10;
 var hydrogennumber = 10;
 var water = 10;
 var HP = 10;      //HP stands for Hydrogen Peroxide
 
 if(Input.GetKeyDown(KeyCode.Z)){
   if(oxygennumber > 1){
     if(hydrogennumber > 2){
       oxygennumber - 1 == oxygennumber;
       hydrogennumber - 2 == hydrogennumber;
       water + 1 == water;
     }
   }
 }
 
 if(Input.GetKeyDown(KeyCode.X)){
   if(oxygennumber > 2){
     if(hydrogennumber > 2){
       oxygennumber - 2 == oxygennumber;
       hydrogennumber - 2 == hydrogennumber;
       HP + 1 == HP;
     }
   }
 }
 
 if(Input.GetKeyDown(KeyCode.I)){
   oxygennumber + 1 == oxygennumber;
 }
 
 if(Input.GetKeyDown(KeyCode.O)){
   hydrogennumber + 1 == hydrogennumber;
 }

Am I not stating the variables properly?

-Thanks in advance -Please respond quickly, I need this done by Sunday (3/17/13)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Ziibii · Mar 12, 2013 at 03:36 AM

public var asd : int = 12 should work. Also when you assigning variables like :

oxygennumber - 1 == oxygennumber

it should be oxygennumber = oxygennumber - 1;

or oxygennumber -= 1;

when assigning variables around use one "=", when you compared something use "==".

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Tarlius · Mar 12, 2013 at 06:19 AM

Is this the entire content of the script? If so, does it even compile?

If not, is this your Update function? if so, you need to move the variables outside of it to change their scope.

Also, if this is C#, you need to make them public (and you should probably declare them as int and not as var)

Edit: After noticing the answer posted by @Ziibii and a closer inspection of the code, I'm leaning towards the "didn't compile" idea. c - 1 == 0; is definitely not valid C#, and I doubt JS will allow it either. I won't bother posting correct syntax as he already did that for you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting Scroll View Width GUILayout 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

How do I delete an object on collision with another object? 1 Answer

Change variable value of a script from another script. both in different Game object 1 Answer

Countdown code not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges