- Home /
Model rig issues with Mecanim
Hi, so I'm just learning how to use Mecanim and I'm running into a small problem.
I applied Mecanim to my model, however I notice that now there's this really weird slant with the spine of my rig so it seems like he's ALWAYS leaning back in all his animations.
Before
![alt text][1]
After
![alt text][2]
I'm new to this, so I'm very confused as to why he's no longer standing, though I'm guessing its because when I was configuring my rig in Unity for Mecanim, there was one bone on my rig's spine that was grayed out as unnecessary (Unity automatically thought it was the chest bone before I reassigned it). Could this be the problem? What else in Mecanim could cause this discrepency? [1]: /storage/temp/15571-screen+shot+2013-09-18+at+3.59.52+am.png [2]: /storage/temp/15572-screen+shot+2013-09-18+at+3.59.38+am.png
Your answer
Follow this Question
Related Questions
Mecanim messes up my rig 1 Answer
NullReferenceException Mecanim 0 Answers
NullReference Exception Mecanim 0 Answers
How to change Z-direction from Blender imported Mesh/Armature? 0 Answers
Non-humanoid Rig Gets Mangled in Mecanim 0 Answers