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Question by eventropy · Sep 18, 2013 at 03:06 AM · networkingservermmoheadless

Running Unity 'headless' on server - Same license?

I'm working on a game that requires some server side logic using unity, so I'm running unity in 'headless' mode on the server (eg. passing in -nographics command line argument). I'm a bit concerned however that this solution will not scale properly. It works fine right now because there is only one server, but if it blows up does that mean I need to buy a full copy of unity for every server machine? Those costs would quickly make the solution totally unfeasible. Has anyone else run into this problem?

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avatar image ShadoX · Sep 18, 2013 at 11:18 AM 0
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Sorry for asking, but why would you want to use Unities server? Why not just write your own in this case?

avatar image Kiloblargh · Dec 11, 2013 at 03:07 AM 0
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Also confused. What can a headless Unity Pro editor do server-wise that you couldn't do from a built game project?

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Answer by Graham-Dunnett · Sep 18, 2013 at 10:16 AM

Yes, you need one Unity license per machine. (Although you can have Unity installed on two machines, only one copy can run at a time.) What everyone else does is make an application using Unity that runs on the server.

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