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Question by nerf zone · Sep 17, 2013 at 01:31 PM · multiplayerfpsculling mask

Need help for ignoring FPS layers

Hi, I am trying to make a multiplayer first person game. I have a hand and a tps model.i tag them fps and tps.the problem is, if i set camera to see fps only.i can see mine and OTHER PLAYER HANDS too .is there any way to do this?. Any help is very appreciated.

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avatar image perchik · Sep 17, 2013 at 02:44 PM 0
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.... What?

avatar image Exalia · Sep 17, 2013 at 02:57 PM 0
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You're going to have to explain that a little more clearly

From what you said I can gather:

You are making an $$anonymous$$ultiplayer FPS game

You have hands somewhere being rendered by your camera

You have the rest of the game being renderered by another camera

You want to hide the hands from other players but not from your own

Is that correct?

avatar image nerf zone · Sep 18, 2013 at 08:41 AM 0
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yes. correct.

avatar image KiraSensei · Oct 04, 2013 at 12:13 PM 0
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You need to deactivate the cameras the player does not own.

Attach a script to the camera (if there is none) and disable the rendering if the networkview is not yours.

Have a look at this question. This is close to your question and the answer is (I think) exactly what you need.

Try that and tell us if there still are issues.

avatar image Xtro · Oct 04, 2013 at 04:15 PM 0
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The cameras which player doesn't own shouldn't exist in the scene already. There should be only one camera that is following the current player.

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