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Question by WillowFarmRacing · Feb 23, 2014 at 05:12 PM · gameobjectclasscustomassign

Find and assign GameObject to custom class.

Hello!

I use C# scripting. And I need to assign to GameObjects script a different GameObject. Previously I did it just by dragging, but now I need it automatically be assigned. The problem is that I have like custom class "Skidmarks" and I get the following error - error CS0029: Cannot implicitly convert type UnityEngine.GameObject' to Skidmarks'

 public Skidmarks skidmarks;
 
  void Start() {
 skidmarks = GameObject.FindGameObjectWithTag("Skidmarki");
 }


How to deal with this problem?

Thanks!

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Answer by robertbu · Feb 23, 2014 at 05:15 PM

A script as attached to a game object is called a Component. So you are attempting to get the 'Skidmarks' component from the game object with the name 'Skidmarki'. Assuming you are certain the game object with the 'Skidmarki' tag exists you can do:

  skidmarks = GameObject.FindGameObjectWithTag("Skidmarki").GetComponent<Skidmarks>();

If for some reason there is no game object wit the 'Skidmarki' tag in the scene, the above line of code will produce a null reference exception error.

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avatar image WillowFarmRacing · Feb 24, 2014 at 10:39 AM 0
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Thanks! Now I understand, basicaly if I have public Skidmarks skidmarks;

This means Skidmarks (class) is a component on object... Something like that.

avatar image Andergraw · Sep 13, 2017 at 11:30 AM 0
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Yep, I was also messing up with concepts... Thanks!

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Answer by Jamora · Feb 23, 2014 at 05:16 PM

You are trying to make a GameObject fit into a Skidmark. This is the equivalent of trying to make a ball fit in a square hole.

You need to first fin the GameObject, then you need to get the Skidmark component from it using GetComponent.

If you do not know how to use GetComponent, have a look at the scripting tutorial videos made by Unity.

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