- Home /
Rotating pixel art
Trying to use AddTorque on a Rigidbody2D. Im using a pixel perfect setup, with the camera rendering pixel perfect. This is what it looks like: 
The black lines are squwed. Is it possible to rotate a body in unity pixel perfect with addtorque?
It's not only the black lines, it's the whole sprite. This is normal behavior and is always dependent on the relation between the sprite's size on the screen vs. the screen resolution. If the sprite would be shown without any zoo$$anonymous$$g at 1:1 scale, then it would a) not become skewed and b) probably become a pixelated mess.
Take a look at pixel art games that have sprite rotation. Either they use automatic rotation like Unity does, for smooth but ugly rotations, or they have seperate sprites for different angles.
Thanks for your awnser. I think i will try something diffrent then.
What exactly is your question? Are you expecting the lines on the right side of the bottle to stay perfectly straight-looking when rotating?
Your answer