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Question by Andrew Oaten · Oct 25, 2010 at 07:52 PM · prefabruntimeadd

Combine GameObjects into one prefab via code at runtime

Hi all,

I am currently coding a game where you can create an army of units that are customisable (i.e you can choose arms, legs etc).

What I would like to do is to create a prefab (or instantiate a premade prefab) via c# code at runtime and add the 3d models into it to form a complete body. I have looked at the related questions to my plite but I can't seem to find a plausible answer...

Any help or points in the right direction would be greatly appreciated.

Thank you for your time, Andrew

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avatar image burnumd · Oct 25, 2010 at 08:07 PM 0
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Have you looked at the character customization tutorial? It would probably be far easier to do what you want by saving a textual representation of the "saved" units, parsing that and generating instances of them at run-time (and stitching the meshes together) than saving prefabs.

avatar image Andrew Oaten · Oct 26, 2010 at 10:09 AM 0
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Thanks burnumd, I didn't realize that demo was available for download. $$anonymous$$y answer will propably be there.

Thanks again

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