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Xcode crash when running Unity project on device
2012-04-10 20:44:54.802 FPSWare[5233:707] -> registered mono modules 0xe7a5f8 -> applicationDidFinishLaunching() Mono path[0] = '/var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed' Renderer: PowerVR SGX 535 Vendor: Imagination Technologies Version: OpenGL ES 2.0 IMGSGX535-63.24 GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc Creating OpenGLES2.0 graphics device Begin MonoManager ReloadAssembly Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/UnityEngine.dll (this message is harmless) Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /var/mobile/Applications/07DDC0DA-3047-417A-8303-50B45AAEB246/FPSWare.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain - Completed reload, in 0.206 seconds You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game
Answer by rutter · Apr 10, 2012 at 08:47 PM
People have been reporting that problem when building with Xcode versions newer than 4.3.0. Can you try building with an older version?