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Legacy Shadow lightmapped is corrupt
I created a planet with Lava, I like the lava to light up, day and night. I used Legacy Shadow/Lightmapped/Bumped Diffuse. It works but the problem is the lightmapped is out of place and it looks like someone took a scissors, cut it and placed the pieces back in the wrong place, you can definately see lines where the picture has been cut. It is the same picture as the texture, just replaced the cool areas with black color and the lava I left as yellow/red. I wanted the lava to glow. This shadow map seems to break the texture. I tried under Self-Illume it works (meaning the light map texture is as it should be), but then the whole planet is lid even on the shadow side. Only on this shader it cuts up the texture and puts the pieces somewhere else, so the lava is not where the volcano is.
Help please.
P.S. Bump, Diffuse and Emissive Texture format is JPEG 2048 × 1024.