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Question by ketain · Oct 30, 2013 at 04:07 PM · cameralerpchildfollow path

How to lerp a child towards parent position while parent is moving

I have a camera which is a child of my playerObject. The camera is always looking at the player in a 90 degree angle and is always on the same side of the player (like in Valkyrie Profile 2). This stuff already works. The problem now is that i want the movement of the camera to be lerped when it follows the player.

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Answer by aldonaletto · Oct 30, 2013 at 04:42 PM

Do you want to follow the player with some delay? If so, set the camera's position/rotation in LateUpdate (camera script):

 public speed: float = 5.0;
 
 private relPos: Vector3;
 private target: Transform;
 private tr: Transform;
 
 function Start(){
   tr = transform; // cache camera transform in tr
   relPos = tr.localPosition; // get initial relative position
   target = tr.parent; // our target is the current parent (the player)
   tr.parent = null; // unchild the camera - it will move by itself
 }
 
 function LateUpdate(){
   // find the destination position in world space:
   var destPos: Vector3 = target.TransformPoint(relPos);
   // lerp to it each frame:
   tr.position = Vector3.Lerp(tr.position, destPos, speed * Time.deltaTime);
   // keep your eyes on the target
   tr.LookAt(target);
 }

The camera was detached from the player just to avoid wasting time with child movement since this will be done in LateUpdate anyway. If the camera must be a child of the player for other reasons, however, just delete the last instruction in Start.

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