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Question by Terena · Sep 16, 2013 at 07:36 AM · game save

Saving game objects

Hello.

I build a level builder for my game. I'm creating my entire levels with it. My problem is I cant export the level I created to the game. I have 2 arrays, one store game objects and other store its transform. So I'm instatiating the new level with,

Instantiate(savedobjects[i],savedcoords[i],Quaternion.identity);

This works fine in my builder but I these arrays in my game. The question is. How can I save the savedobjects array ( it is a game object array ). PlayerPref and PlayerPreftX dont let me save the game objects.

Thanks for asnwers

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avatar image vagos21 · Sep 16, 2013 at 06:40 PM 0
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how about writing the data you want to a text file, and then reading this in your game? it should be a breeze :) i do the same with saving and loading scenes in my app, i save gameobject name, position and rotation (some other extra stuff i need too, like joints info) and then load the gameobjects from files, if they're already loaded i just instantiate them :)

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