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Question by ReflectedMirror · Aug 21, 2014 at 07:45 PM · transformobject

Error: Assets/Scripts/AxeAttack.js(41,35): BCE0019: 'transform' is not a member of 'Object'

I get this error: Assets/Scripts/AxeAttack.js(41,35): BCE0019: 'transform' is not a member of 'Object'

in this script:

 #pragma strict
 private var isAttacking : boolean = true;
 private var attackCoolDown = 0.0;
 var damage = 50;
 var range = 5;
 private var mainCamera;
 function Start () {
     isAttacking = false;
     mainCamera = GameObject.FindWithTag("MainCamera");
 }
 
 function Update () {
     if(isAttacking)
         {
             attackCoolDown += Time.deltaTime;
         
     if(attackCoolDown >= 2)
         {
             isAttacking = false;
             attackCoolDown = 0.0;
         }
     }
     if(Input.GetMouseButtonDown(0) && isAttacking == false)
         {    
             Attack();
         }
     if(isAttacking == false)
         {
             this.gameObject.animation["idle_cube"].wrapMode = WrapMode.Loop;
             this.gameObject.animation.CrossFade("idle_cube");
         }
 }
 function Attack ()
 {    
     this.gameObject.animation.CrossFade("attack_cube");
     isAttacking = true;
     attackCoolDown = 1;
     var direction = transform.TransformDirection(Vector3.forward); 
     var hit : RaycastHit;
     
     Debug.DrawLine(mainCamera.transform.position,direction*range,Color.red);
     
     
     if (Physics.Raycast (mainCamera.transform.position, direction, hit, range));
     {
         if(hit.transform.tag == "Enemy")
         {
         
             hit.collider.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
         }
     }
 
     
 }

I am pretty new to UnityScript, sorry x)

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Answer by rutter · Aug 21, 2014 at 07:45 PM

If you don't specify a type for a variable, UnityScript will try to guess a type using whatever information you provided in the variable declaration.

In this case, no such information is available, so it's guessing the most general type: "Object"

 var someVariable;          //type "Object"
 var someVariable1 = 5;     //type "int"
 var someVariable2 = "foo"; //type "String"

You can specify a type to be more specific:

 var mainCamera : GameObject;
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avatar image ReflectedMirror · Aug 21, 2014 at 07:54 PM 0
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Oh.. Thank you! I'll remember that. :D

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