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Question by Lorienx · Aug 11, 2018 at 02:42 PM · transformobject

how to move object different positions in time

Hello, I have a question about moving object to different positions.

I have an object that rotates in clockwise and I want to change this rotation every 3 seconds or every spesific position.

I'm using transform.RotateAround(scoreZone.transform.position, Vector3.forward, speed * Time.deltaTime);

for rotating arround. I want to make this stop every 3 seconds and rotate anti-clockwise position. How can I do that?basicly rotate different positions every 3 seconds or spesific x-z-y

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avatar image Glurth · Aug 11, 2018 at 02:48 PM 0
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Not sure how you are doing the ti$$anonymous$$g, but to reverse the rotation you can either make the axis negative (-Vector3.forward), OR negate the computed angle e.g. (-1 speed Time.deltaTime)

avatar image Lorienx Glurth · Aug 11, 2018 at 02:56 PM 0
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Well, it is just rotating arround ;D I did not implement ti$$anonymous$$g thing yet, thats why I asked it.. I want to change position every 3 seconds. I think StartCoroutine would be great for here but I'm not sure..

you can either make the axis negative (-

I did this but dunno how can i make this in time?

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Answer by Glurth · Aug 11, 2018 at 03:35 PM

Here is an UNcomplied/untested/incomplete example, but it should get the idea across:

 float lastFlipTime=0;
 float direction =1;
 
 Update()
 {
 
    if(Time.time > lastFlipTime + 3.0f)  // here we check the current time, against our lastFlipTime.. to see if 3 seconds has elapsed.  If so, we negate the direction.
     {  direction *= -1;  
        lastFlipTime  =Time.time; }
 
    transform.RotateAround(scoreZone.transform.position, direction * Vector3.forward, speed * Time.deltaTime);
 }//end Update


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avatar image Lorienx · Aug 11, 2018 at 03:52 PM 0
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This is what Im looking for, thanks!

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