- Home /
How do I fix animation interpolation jerk ?
This post is in regards to a problem posted on Unity Japan's blog and is related to animation interpolation.
Reference : http://japan.unity3d.com/blog/?p=290
There is a sample Unity project at the bottom of the blog illustrating the problem, and 1 fix for it called an "AnimationLatch".
The project has a camera that animates around a block from 2 locations.
Basically the problem is that when the camera interpolates from location 1 to location 2 (or vice versa) there is a noticeable "jerk".
There is a slider control in the upper left corner of the screen that lets you control the speed.
(Slow it down to see the interpolation jerk better)
I am currently seeing this problem in a game project I am working on.
I wanted to ask: How do you fix this animation interpolation jerk problem ?
Is there is a better solution than the above mentioned "AnimationLatch" method.
Not sure if it matters but the art production team is using Maya to create the animations for our game.
Your answer
![](https://koobas.hobune.stream/wayback/20220613150135im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
[Animation] Changing properties in keyframes result in wierd position and rotations 0 Answers
How can I give variation to animation curve in Unity? (Raw mocap data) 0 Answers
How do I disable keyframe interpolation on animations? 7 Answers
Animator state transition UI explanation 0 Answers
About keyframes,,, 0 Answers