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Question by Randize · Dec 26, 2013 at 11:52 AM · joystickinput.getaxis

Getting Input.GetAxis to Execute Once

I wanna have Input.GetAxis to act like regular button (e.g. Input.GetButtonUp ).

As I'm using the GetAxis, everytime I shift the stick to one direction, the command inside the function is executed more than once, only need it to be executed once. Here's my code. Anyway I can remedy this?

 if ( Input.GetAxis("RightStickX") == 1 )
 {
     SwitchTarget();
 }
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Answer by Randize · Dec 26, 2013 at 03:20 PM

I've found a way moments later after I posted this, here's what I did to resolve my own problem. GetAxisRaw returns only 0 or 1/-1, it just doesn't have the GetButtonUp function, so had to be resolved with a condition check, in this case using boolean axisInUse. Thanks for taking the time to help, appreciate it.

 private bool axisInUse = false;

         if (Input.GetAxisRaw("RightStickX") == 1)
         {
             if (axisInUse == false)
             {
                 axisInUse = true;
                 SwitchTarget();
                 Debug.Log ("+1 Switch!");
             }
         }
         else if (Input.GetAxisRaw("RightStickX") == -1)
         {
             if (axisInUse == false)
             {
                 axisInUse = true;
                 SwitchTarget();
                 Debug.Log ("-1 Switch!");
             }
         }
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Answer by bilo-lwabona · Dec 26, 2013 at 12:18 PM

What you could do is use a Coroutine to allow a cooldown of X seconds before you switch to the next target. For example:

 public bool canSwitchTarget = true;
 public float coolDownUntilNextSwitch = 1.0f;

 public void Controls()
 {
     ...
     if(Input.GetAxis("RightStickX") == 1 )
     {
         StartCoroutine(SwitchTargetRoutine(coolDownUntilNextSwitch));
     }
 }
 
 IEnumerator SwitchTargetRoutine(float duration)
 {
     if(canSwitchTarget)
     {
          canSwitchTarget = false;
          SwitchTarget();
          yield return new WaitForSeconds( duration );
          canSwitchTarget = true;
     }
     else
     {
          yield return new WaitForSeconds( 0f );
     }
 }
 
 public void SwitchTarget()
 {
     // your functions logic to switch targets
 }

Hope this helps. Haven't actually tested the code...

Cheers

Bilo

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avatar image bilo-lwabona · Dec 26, 2013 at 12:20 PM 0
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Note: 1. this is C# ... not sure which language you are using 2. I would suggest when checking for the right stick, rather than checking: ( ...axis == 1) I would suggest you check: (...axis >= 0.8f), because some gamepads' sticks might be a bit glitchy/broken that they can't reach the edges, so only go to something like 0.96.

avatar image Randize · Dec 26, 2013 at 03:20 PM 0
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Thanks bilo, I thought of using the cooldown method with coroutine too but later I've found a way using a condition check and GetRawAxis. Thanks for taking the time to answer man, appreciate it.

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Answer by astracat111 · Dec 28, 2016 at 10:56 PM

             int state;
         int cooldown;
         if (state == 0) {
             var inp_vert = Input.GetAxis ("Vertical");
 
             if (inp_vert != 0) {
                 cooldown = 60;
                 state = 1;
             }
         }
         if (state == 1) { 
             //Do what you need to do
             state = 3;
         }
         if (state == 2) {
             cooldown--;
             if (cooldown < 1)
                 state = 0;
         }
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