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Chain Texture for Line Renderer
So...I'm making a game with a chain-attach-and-swing mechanic, and I'm having trouble with the chain's texture.
It's stretching out, and I have no idea to duplicate the texture every few lengths.
I'm using the line renderer to render out the chain between the head and the player.
Can someone help out?
did you find a solution for that problem , I'm having the same problem and don't know what to do
Answer by Graham-Dunnett · Oct 03, 2014 at 11:07 AM
Maybe consider using the GL
class.
Sorry if I'm asking too much, but could you show an example on how to do that? I'm currently having a lot of trouble understanding how the code works...the line is drawn, but I tried looking online about how to render it with texture, and I get lots of bizarre codes which I can't seem to catch.
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