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Question by Mikeyman34 · Jun 13, 2014 at 10:54 PM · blenderverticesfaces

Does Vertices count affect FPS when making buildings?

Hi guys, this is my first post here. I was wondering if vertices count affect's FPS because on the building im making i have a lot of vertices that can be dissolved or deleted. Im using Blender V2.7. Not all of my vertices are connected to a face. I currently have 1318 Verts and 231 faces. Im still making my object so it will change. Any tips on optimizing? Thanks!

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avatar image robertbu · Jun 13, 2014 at 11:30 PM 0
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Vertices can impact performance, but how many you can have without seeing an FPS drop will depend on the platform, the shader, batching, and many other factors. I recommend you run some tests on your target platform (not in the editor) using your target shader. It is pretty easy to write a script that, based on a key press, duplicates an existing building. $$anonymous$$eep pressing until you see a performance drop.

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Answer by Joseph123123 · Jun 13, 2014 at 11:26 PM

No, because it all depends on your computer, I have a 44 magnum with 200,000 polys and Unity doesn't lag at all, and for optimizing, I recommend that in your objects import file inside of unity, click optimize mesh.

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