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3D Text Looks Like It's Behind A Plane, When It's Not?
Hello there,
I'm trying to write some text hovering on a plane, which'll have a texture on it later.
But, Even though my 3d Text meshes are over the plane, they sometimes look like they are behind the plane.
I've recorded a video about the problem
I'd appreciate it if you can help me :)
Answer by oliver-jones · Sep 15, 2013 at 04:33 PM
Thats because 3D text always renders on top of everything within your scene, even if there is a solid object in front of it.
This is a pretty common question: http://wiki.unity3d.com/index.php?title=3DText
I need it to be in front of everything, but if you watched the video, they arent.
Ooooh I see, that is interesting - does it still do it if you turn off everything else in your scene? Even the water?
Nope, if I remove them from the scene, everything is rendered as they should be. But even if I place 1 plane, it doesnt work.