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Question by
eclpsr · Jan 05 at 06:02 PM ·
collisioncollideroncollisionentercollision.contacts
Unity3d Arkanoid platform collision problem
Hello dear friend! I have a working code, but it doesn't work as it should for the platform.
velocity = Vector3.Reflect(velocity, collision.contacts[0].normal);
How to implement this idea?
private void OnCollisionEnter(Collision collision)
{
Debug.Log(collision.contacts[0].point.z);
}
This function returns the platform's position, not the point of contact.
Thanks in advance, I hope you understand me.
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