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               Question by 
               peterworth · Jun 23, 2014 at 07:47 AM · 
                editorbuildprojectbuild settings  
              
 
              different project for different platforms
in the iOS and android builds of my project, i download a lot of the sprites on the first launch of the app, so that we can keep it updatable from the back end. this works well but obviously can't work in a web player version. so in the web player version i need to have all the sprites bundled in.
are there any ways of handling a project like this where files are included in certain builds but excluded from others?
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