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Question by kk99 · Oct 17, 2014 at 09:18 PM · physicsobjectcharacterfalls

Rigid Character always falls (Physics) (No Root Motion)

Hi Guys,

I have here a tiny little problem which drives me crazy. I wanna animate my char using No Root Motion because it makes my life easier.

I use this command to move the char the way he/she is looking at

 if (GUI.RepeatButton(new Rect(525, Screen.height - 150, 100, 50), "Forward") ){
         transform.position += transform.forward * Time.deltaTime * 5f;
     } 


My Problem is: When the Box Collider is too small, my character always falls when I move her. Using the Capsule Collider makes it even worse.

If the box collider is too large I cannot walk through narrow paths.

SO any idea, how to solve this newbie problem?

And no, I cannot turn off the Physics and I dont want to switch to Root Motion.

thank you guys

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Answer by mwbranna · Oct 17, 2014 at 10:12 PM

In the rigidbody, set the "Freeze rotation" constraints on X and Z. This will allow the rigidbody to turn but not fall over.

Unity reference manual for rigidbody showing where to check the boxes

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avatar image kk99 · Oct 17, 2014 at 11:26 PM 0
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After few more tries the solution was to check the 'Freeze Rozation X Y Z' in the 'Rigidbody'.

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