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Can a lights falloff be removed?
Hey guys,
I'm making a game that's very light intensive and I need to know exact ranges at which lights will end, so I basically need them to make a very specific sphere of light. The way I figured out you can do this is laying lights upon each other. It's not very friendly to the performance side of things though. So, is there any other way to just take away the amount that a light will falloff? Or am I pretty much stuck here?
Thanks
Answer by Eric5h5 · Oct 10, 2013 at 01:45 AM
Whatever a light does is just a function of the shader you're using, and you can make and use whatever shaders you want.
@xniinja I've found this book very helpful so far. I just started it a few days ago: Unity Shaders and Effects Cookbook
That's always a good idea. When you learn them, let me know how it's done. ;) ($$anonymous$$y shader knowledge is sadly a version or two out of date....)
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