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Question by ham · Mar 15, 2013 at 07:07 PM · timescale

change timescale for a specific gameobject

hello guys i want reduce my projectle speed that works with this code

 var pos : Vector2 = Vector2(1,1);
 clone = Instantiate(Bubble ,particlePlacement  , transform.rotation);
 clone.rigidbody.AddForce (pos *52 );

but i wanna that bullet move with slower speed , so i changed the timescale but the problem is that other objects speed change too , would anyone tell me that how can i change the timescale , just for the bullet ? thanx

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avatar image robertbu · Mar 15, 2013 at 07:11 PM 0
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There is no way I know of to change the timescale for a specific object, but you might get what you want by increasing the mass of the object and/or adjusting the the amount of force you apply.

avatar image Fattie · Mar 15, 2013 at 09:49 PM 0
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BTW never change the timescale for any reason.

as Robert explains, just reduce the force. Also look at the 'drag" settings in rigidbody.

also you may prefer to use "explosive force" (look at the docs) and much mroe likely you would apply some force every frame for a few seconds, not just all at the start.

also, although in game engines you "never just set the velocity" in fact in this rare case you may be better to just set the velocity of the bullet

search on here for 1000s of examples of doing bullets well

also generally you never instantiate during gameplay .. do this ..

http://answers.unity3d.com/questions/321762/how-to-assign-variable-to-a-prefabs-child.html

heh! hope some of that helps

avatar image ham · Mar 16, 2013 at 04:33 PM 0
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thanx alot , ill Survey them with hope...surely will help

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