- Home /
Changing scene using networking creates separate instances of a new scene
I am attempting to use the unity iphone networking tutorial with a few small adjustments of my own.
When I attempt to play the game after selecting "Master Server" and having players connect, instead of instantiating multiple player-controlled objects in a new scene, I create separate instances of the scene, each with one player-controlled object. I'm incredibly frustrated at this, because using the same code with the given example(the startrooper game) works perfectly and instantiates a single scene with multiple player-controlled objects.
Your answer
Follow this Question
Related Questions
Why can Android send commands via NetworkManager but iOS cannot? 0 Answers
How to make a loading screen? 2 Answers
Unhandled Exception: Mono.Linker.ResolutionException: Can not resolve reference 0 Answers
Advanced meta features and logic/networking for iPhone games 1 Answer
How do I Connect Over the Network to an Already Running Scene? 0 Answers