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Question by tbugrara · Dec 16, 2011 at 01:32 AM · editorobjectsmove

Changes not reflected in play mode

In edit mode, I moved around objects and in the Game tab I can see that the objects are in their correct positions, yet when I enter play mode, everything reverts back to where they were. Anyone know the cause?

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avatar image Lo0NuhtiK · Dec 16, 2011 at 02:00 AM 0
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I don't know the cause, but you could try saving your project and scene, shutting unity down, then opening it back up and trying again.
I haven't had the object's problem like you're having, but shutting unity down when it starts acting goofy usually does the trick for me.

avatar image Eric5h5 · Dec 16, 2011 at 03:23 AM 3
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Sounds like you have "in play mode" and "not in play mode" reversed. Because what you described is what happens when you stop play mode after making changes while in play mode.

avatar image tbugrara · Dec 17, 2011 at 04:10 AM 0
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I've tried restarting unity with no success, and yes I am aware of changes while in play mode are not reflected after leaving play mode. In this case, I am not in play mode when i make changes, yet when i enter play mode, the scene is not the same as while not in play mode. Really irritating.

avatar image Bunny83 · Dec 17, 2011 at 04:17 AM 0
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You might have scripts or animations on some objects that cause a translation / rotation of the object. A common mistake are animations that animate the root object. This will usually move the object to 0,0,0

Beside that it's hard to tell what's wrong. About what "changes" are you talking about?

avatar image tbugrara · Dec 17, 2011 at 05:56 AM 0
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Ah, I removed the animation component from the offending objects that apparently were there and it works now! Thanks so much!

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Answer by tbugrara · Feb 28, 2012 at 01:15 AM

From Bunny83:

You might have scripts or animations on some objects that cause a translation / rotation of the object. A common mistake are animations that animate the root object. This will usually move the object to 0,0,0

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