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Sound file question
I wanted to make a soundboard that could be customized, meaning users could click a button, choose a sound file off their desktop and then that sound file be able to play for that button. Is there a folder that could hold custom content from users that the app could call?
EDIT: I'm doing this in Standalone.
Answer by vexe · Sep 14, 2013 at 06:32 AM
If you're on standalone Windows, this might not be a Unity
way to do it, but you could use the MediaPlayer class, create a custom folder in your game directory (`Directory.CreateDirectory` located inside System.IO
case you didn't know) and then let the player take files from that folder.
You might wanna check this out as well.
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