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How to check if someone has download another app of yours?
I'm developing games for both iOS and Android at the moment, and with a few games already on the market with little cross promotion happening between them, I'm thinking of making my own ad system where I advertise my games through interstitial ads.
So here's the problem. Say a user is inside game A, and they see an advert to download game B. They then download it, and return to game A.
How can I ensure that I don't advertise game B again?
I've thought about creating a URI scheme for each game, and testing to see if I can attempt to load it without actually loading it, get the response, and display the advert if it was unsuccessful.
I have absolutely no idea how to do this part :P
Any help would be much appreciated!
Ideally, this should be impossible. If you are tracking what files your user is downloading, that pretty much makes you spyware!
If it's in your EULA and they agree to it? Or if both A and B are your programs?
Answer by iwaldrop · Sep 14, 2013 at 04:46 AM
That's pretty much how you'd do it. There is something about iOS here, and Android here. I haven't done it before so I didn't want to just swoop in here and throw you a couple links and call it an answer, but I hope they do help you and/or someone else.
A better answer than many I've seen on this forum, don't be shy
Answer by DaveA · Sep 14, 2013 at 06:28 AM
I would just get one of the in-game ad plugins off the Asset store and not worry about it.
It's true. Playhaven is pretty cool. It can cross promo your other game(s), give players customizable rewards depending on in-game activities, and also pay you for ads and cross-promoing other dev's stuff. Check it out.