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Frosted glass effect
Hi. I want to make a window in a 3D game with an effect equal to the "Frost" option in colorful. Example. I am unsure of how to do this.
There exists a big bunch of documentation of that. Note that you need the pro version to do this.
RT's are there for a reason, but the Image Effects are another aspect of the Pro license. Do you want a full-screen frost or per-object/material frost?
Render a transparent quad.
Use a normal map and refract the image rendered to the quad.
There are plenty of refraction/reflection/distortion/glass/frost effects shader examples out there. That would be the way to do it
I don't know if your shader access is limited in the free version of unity. If it isn't there is no reason why you couldn't do this.
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