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Question by hgbimonti · Mar 21, 2011 at 11:33 PM · raycastprefabprefabsraycasthitmethods

Logic problem with RaycastHit and prefabs scripts

Hi! I have a game with a hero and enemies. The enemies are prefabs that, when hit by a bullet, drop boxes that I have do touch on to apply some heal to the hero's life.

The logic problem is that when I have some boxes on the scene, I touch one of them the heal value should be 5, but what happens is that for some reason this runs for the number of boxes I have on the scene. For example: the scene has 4 boxes, and when I touch one of them the value applied is 20, or 4 * 5.

It is finding all objects with the tag "pack" when I touch one of them... but why?

What could be wrong?

Here is my code:

using UnityEngine;

using System.Collections;

public class Package : MonoBehaviour {

public GraphicalInterface gui;

public Camera cam;

void Start () {

 cam = GameObject.Find("Camera").camera;
 gui = cam.GetComponent<GraphicalInterface>();

}

void Update () {

 foreach(Touch touch in Input.touches) {

     if(touch.phase == TouchPhase.Began) {

         Ray ray = cam.ScreenPointToRay(touch.position);
         RaycastHit hit;

         if(Physics.Raycast(ray, out hit) && hit.collider.gameObject.tag == "pack" && !gui.isGameOver) {

             gui.ApplyHeal(5);
             Destroy(hit.collider.gameObject);
         }
     }
 }

}

}

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avatar image flaviusxvii · Mar 22, 2011 at 06:24 PM 0
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I'd recommend adding some log messages to see what's going on. Print the positions of the colliders and boxes when you hit them. See how many touches are being processed.

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