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Terrain Trees turn dark after calculating LMs
Hello
The problem is exactly as in the topic. Some trees on my terrain turn dark after i've calculated Lightmaps. Problem persists after clearing lightmaps too. Only workaround I've found so far, is to manually delete those broken trees and place new ones by hand.
Here is a shot of that problem
I am currently experiencing the same issue. Did you find a solution?
Could be related to the shader used for the trees.
Also did you make sure you have a directional light set to AUTO. Since Unity 3.5, static objects do receive realtime lighting.
Thanks for your response! $$anonymous$$y trees were made with the Unity Tree Creator, and they use the Tree Creator Shaders, which are the only ones Unity allows on Tree Creator trees. Also, my Directional Light was set to AUTO. Just to clarify, this problem only happens with trees that have been applied to the terrain as a tree layer (and the effect is random, some trees are fine, some aren't). Independently placed trees do not have this problem.