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Rendertextures don't render when anti-aliasing is turned on
Hi. In my game I have a screen that shows renders of several items the play can choose. This screen works y renderering the object to a rendertexture and then displaying the rendertexture on the GUI though NGUI. I'm trying to use the new anti-aliasing on rendertextures that unity has added but enabling the anti-aliasing stops the image from appearing. Instead I get some random images like the memory hasn't been cleared or written to. Has anyone else seen this?
Did you find a solution? I've got the same problem. I'm using OpenGL on Windows - not sure if that is the cause.
Edit: Just tried to create a RenderTexture in the editor and there AA seems to work fine. Not sure what goes wrong in my script. $$anonymous$$aybe it has to be square or power-of-two?