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Question by stephancill · Apr 23, 2014 at 09:31 AM · instantiatetransformprefab changing at runtimeequip

Set parent of an instantiated object where the object being instantiated is a transform

Hello. I am fairly new to Unity 3D and I am starting a project. The player crafts an item and as soon as it's crafted, the item falls to the ground. I want to attach a script to that object that OnTriggerEnter it destroys the object that has been created and re-instantiates the object in the hands of the player and when it is instantiated, it sets the hand of the player as the parent of the object. PLEASE TAKE NOTE:

This is my script being attached to the prefab (The object is a knife)

 var InventorySystem: Inventory;
 var SpawnPosition: Transform;
 
 function Start()
 {
     InventorySystem = GameObject.Find("3rd Person Controller").GetComponent(Inventory);
     SpawnPosition = GameObject.Find("AltItemPos").transform;
 }
 
 function OnTriggerEnter(Col:Collider)
 {
     if (Col.tag == "Player")
     {
         InventorySystem.itemEquipt();
     }
 }

And this is the function: itemEquipt() and the variables it uses

 var knife: Transform;
 
 function itemEquipt()
 {
     Destroy(PickUpScript.gameObject);
     Instantiate(knife, PickUpScript.SpawnPosition.position, PickUpScript.SpawnPosition.rotation);
 }

//How do I instantiate it and make it the child of SpawnPosition?

THANK YOU!

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Answer by Jallen182 · Apr 23, 2014 at 12:19 PM

 var knifePrefab: Object;
 
 function itemEquipt()
 {
     Destroy(PickUpScript.gameObject);
     GameObject newKnife = (GameObject)Instantiate(knifePrefab, PickUpScript.SpawnPosition.position, PickUpScript.SpawnPosition.rotation);
     newKnife.transform.parent = PickUpScript.SpawnPosition;
 }
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avatar image stephancill · Apr 23, 2014 at 01:42 PM 0
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Thanks! I'll try it out!

avatar image stephancill · Apr 23, 2014 at 01:45 PM 0
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It tells me to insert a semicolon in line 6...

GameObject new$$anonymous$$nife = (GameObject)Instantiate(knifePrefab, PickUpScript.SpawnPosition.position, PickUpScript.SpawnPosition.rotation);

(UCE0001: ';' expected. Insert a semicolon at the end.)

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