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Multiple Terrain objects good practice?
Hello. Im trying to create the illusion of depth in my game, so I was thinking of using multiple terrain objects to create the illusion of mountains, then distant mountains, etc. - I was planing on creating 3 separate terrain objects to do this, with varying levels of fog for each. I was wondering if this is bad practice though or if its normal to achieve the results I am attempting?
One terrain object just does not give the correct perception of depth. Or maybe this is done with code? Or perhaps some 2D elements to trick the eye into believing there are mountain ranges in the background behind the first terrain object? Can anyone point me in the right direction? Im not sure how to tackle this.....Thanks for any help.
Answer by hav_ngs_ru · Mar 10, 2015 at 03:55 PM
I'd definetely not recommend use terrains where you will NOT walk on it. To make a mountain view you could use one of following methods instead:
use skybox texture. it would be a simplest way, and you could reach a perception of depth just by using right colors in your texture. the only problem is to find good texture :)
if you need a parallax effect (to simulate a far and near mountains) - use skybox for far mountains, and make an additional cube with a mountains panorama texture with transparent sky. This will make a near mountains move a little faster that skybox texture, and you will get a better depth perception.
I was not able to get anything to work the way you suggested, although I do thank you for the attempt to answer my question. $$anonymous$$aybe I am not doing something right? $$anonymous$$aybe you can give me a bit more in-depth answer?
I will have to search out a way to accomplish this. Either way, Thanks for attempting to help me.
if you tried this - lets see what you have done for now this way and lets try find what is wrong in your solution. i think it would be a faster way.
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