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Question by TheCount · Jan 23, 2014 at 11:50 PM · animationcolliderreturn type

Return animation to original position?

 if (something happens){
     animation.returntoOriginalState;
 }

I want it to be like the animation never happened.

I have a guy that hits slowly with a club. If the player isn't in the area, I would like the club to return to it's original position so that it's as if the animation never happened and the animation can be called again.

Also, on a semi-related note, the club has a trigger collider around it, if it was at all possible to make it so that the collider still triggers on it's animation route, that would be awesome too!

Thanks!

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avatar image Jinxology · Jan 24, 2014 at 12:07 AM 0
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Are you using the Animator now for your animation?

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Answer by komodor · Jan 24, 2014 at 12:27 AM

if you are using Animation then

http://docs.unity3d.com/Documentation/ScriptReference/Animation.Rewind.html

if you are using Animator (mecanim) then

http://answers.unity3d.com/questions/623878/how-to-restart-mecanim-state-animation-or-play-it.html

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